So to conclude, not terrible but another movie that joins the long line of movies that had good ideas but bad execution. Robin Dunne especially gives an expressionless and one-note lead performance. SuperCollider consists of three components: an object oriented programming language a language interpreter a real-time sound synthesis server When code is executed, it is interpreted and sent to the server, whereupon the sound is generated. The actors look as though they didn't want to be there or that they didn't care for what they'd been given. The characters are barely developed, charisma-free and just don't engage. The direction is far too slack with no attempt to keep things tightly paced and taut. To do this we can write a SynthDef, declare some arguments (later we’ll be passing numerical data via arguments to parameters in the SynthDef ) and send it to the server, ready for use. And the second half didn't improve, if anything it was the opposite. To begin integrating SuperCollider into a game engine, we need to be able to change synth parameters in real-time. To be honest, I was losing interest by the half-way mark but being the sort of person who never judges a film without seeing the whole of it stuck, with it. What it was though was very dull and by-the-numbers with no heart, fun or tension, everything just felt indifferent. The story does have a twist and it wasn't completely predictable from start to finish. The script does suffer from clichéd writing- though thankfully not as badly as other movies seen recently, particularly on the SyFy channel- and it is never here the sort of writing that grabs you or stop you from rolling your eyes. The photography and editing can be choppy however, around the halfway mark there was some real sloppiness, one too many scenes were too darkly lit and the movie looked like too often that it was set in a refurnished basement. There are moments of nice locations, and the music is a step above the generic, overbearing and ponderous music that you'd kind of expect from a movie in the genre that is low on budget, it's actually driven and atmospheric. The concept is a good one, plus it doesn't feel as stereotypical as it could have been in comparison to other relatively similar disaster movies. There are three reasons why Supercollider isn't rated any lower. And we're not talking about quite bad, but very bad. I've been watching Thijs today and his opponent played a Supercollider and then attacked Thijs' 0/9 taunt minion forcing it to attack his friendly 7/7 minion.
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